![]() Their wisdom is all but forgotten, powerful kings of old dead, and their once proud, great cities lie in ruin, slowly consumed by time and elements. Impactful abilities: pick your destiny and passive abilities to guide you in your journey.Ĭustomization: cause mayhem with style! Customize your giant and soak your new clothes in blood. If you see something - most likely you can flatten it! Feel the unrelenting force and sheer dominance!Įpic battles: fight hundreds of infantry and their siege equipment or pick someone your size and clash with other bloodthirsty giants. YOU are the embodiment of revenge and havoc!ĭestruction: crush everything standing in your way. In Giants Uprising you take control of big and very angry guy and noone should stand in your way. You probably have fought giants in other games and it was a challenging task but. We plan to actively encourage discussion on the discussion panel on the Steam platform and on our social media, by consulting ideas with players, developing player ideas or showing prototypes of the additional content.” “We want to develop Giants Uprising based on feedback from the community, hence the decision about the mode of early access. How are you planning on involving the Community in your development process? It is also a form of a reward to the players who decided to support us during the early access phase.” “Yes, the target price will be higher than in the early access, due to introduction of new features and content. Will the game be priced differently during and after Early Access? What we plan to concentrate on is the expansion of functions and content, based on feedback from the community.” All functions described on the store's website are implemented. “The game represents the version of the game with a limited range of functionality. What is the current state of the Early Access version? Last but not least, there will be some additional surprises that we do not want to mention yet □” We will introduce a wider range of weapons and additional equipment, more giants, new attacks, but also new enemies. “Ultimately, the full version of the game will contain more locations and the cities themselves will be more developed. How is the full version planned to differ from the Early Access version? “We plan that the early access phase will take about 6 to 12 months, depending on the feedback received from the players.” Thanks to this, we can receive invaluable feedback during production and introduce the elements that players expect.”Īpproximately how long will this game be in Early Access? Perhaps the trees could have more effects like when the giant bumps into them they could sway a bit, or if you swing a club weapon you can hit other trees down.“We play games in the early access phase ourselves and we know that it's great to know the players' opinions about the game during the production phase. It would be awesome if walking through buildings made them damaged I noticed the giant would get held up when there is multiple foot soldier bodies on the ground ![]() Each section hit has a small amount of splash damage to the other pieces, giving repeat hits an effect like the building is decaying with more damage sustained.īuilding pieces could then also be used with your "rock" throwing animations as additional ammo. If more then 3-4 sections are damaged the whole building comes down. You might start off with something simple like having a house sectioned into 6-9 "parts" that all respond to damage depending on what section of the building you hit. ![]() Destruction appears to be a key feature of the game, so it would be great to see some type of system where the buildings have more dynamic destruction models. Maybe that could be fixed with with the ability to cancel the stomp The stomp feature is nice with Q, but feels like you're getting locked into an animation. Adding some type of jump would give the player a feeling of freedom over their own ability to stomp on things. I understand that the giant should be big and bulky to a degree, but the transition between character animations feels like it needs a little work to make it a bit more fluid.įor example, transitioning from regular walk to the sprint with shift. Here's some feedback after playing the demo. The format needs a lot more love these days, so that's always great to see! Firstly, I just wanted to thank you for putting out a demo.
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